This style of game never sat well with me. I played Wasteland 2, and it had a myriad of problems. This installment also felt jilted, slow, and janky. The movement was blocky and stuttering, combat was not intuitive and overly punishing, and the game design and story were both sub-par. Wasteland 3 makes some improvements on the base formula, but keeps all of the flaws of its predecessor. The opening of the game got me excited. It started off promising, removing some tedious aspects of the game, and streamlining other bits. Simple quality of life fixes, like not having to switch to a separate character and interact with an object to use their specific skill. Instead, no matter who you are controlling, the person with that skill uses it. These fixes are far overshadowed by the lackluster gameplay and, in general, how the game spread itself too thin. There are a lot of areas of focus, but none g...